Digitalisierung, Europa, Regionen

BGI Innovation Dialogue "Cross-Innovation Potentials of Gamification" in Hamburg

23.01.2019 | News | von Marie-Christin Rische
Isabel Sünner © HWWI

 

In order to discuss the "Cross-Innovation Potentials of Gamification", HWWI hosted its second Innovation Dialogue within the course of the EU-project "Baltic Game Industry" (BGI) on January 21st in Hamburg.  Participants from various backgrounds came together to share their experience of combining virtual reality (VR) games with a serious/non-gaming purpose.

After an introduction into the BGI project by Isabel Sünner, HWWI, Prof. Thomas Bremer from the HTW University of Applied Sciences Berlin presented an overview and good practices of XR applications in various (non-gaming) fields like archeology, construction and military. The health sector is the key area for cross-innovation addressed by BGI. Prof. Dr. Simone Kühn from the University Medical Center Hamburg-Eppendorf (UKE) shared her experiences from her current research on potential applications of VR within psychiatric therapy. She drew particular attention to certain barriers of implementing VR applications within the health sector, above all data protection issues. Following a coffee break, two startups gave concrete examples of game applications for healthcare. Markus Käding from VR Rehab presented "Vysio", a rehabilitation tool for injured athletes which combines training with a game experience. Marc Kamps from Birds and Trees shared the positive and negative experiences from creating a therapy game called "Patchie" for children suffering from cystic fibrosis. The presentations were followed by a vivid discussion about issues impeding the cross-innovation potentials like data protection, ethical questions and funding problems.

 © HWWI

Autoren

Marie-Christin Rische